Designer Diaries and Game Development…

DESIGNER DIARY pt 3: AGENTS IN TIME — Initial Concepts and Theme

The original plan for Agents in Time was certainly very different to the game we have today…

DESIGNER DIARY pt 2: AGENTS IN TIME — Origins

In those heady days of old, the ideas were wild, and the scale rather grand…

DESIGNER DIARY: How to make decent quality tiles for a prototype…

Want to make decent-looking, hard-wearing tiles that might actually last the rigours of playtesting…?

DESIGNER DIARY pt 1: AGENTS IN TIME — A quick-glance history in pictures…

They say a picture is worth a thousand words, so I gave you two: a veritable smorgasbord of Agents in Time memorabilia…

DESIGNER DIARY: AGENTS IN TIME — Introduction

A first-reveal of sorts: all games projects have to start somewhere, usually with the germ of an idea…

DESIGN: Shadowscape: Alternative Rules

Some suggestions for sprucing up this compact dungeon-crawler…

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